BetKing uses a variety of codes and abbreviations to simplify and represent different types of bets and outcomes. Understanding these codes helps bettors navigate the platform more efficiently and place bets with ease. Here’s a guide to common BetKing codes and their meanings:
1. 1X2 (Match Result)
- 1: A bet on the home team to win.
- X: A bet on the match to end in a draw.
- 2: A bet on the away team to win.
2. Double Chance (DC)
- 1X: The home team wins or the match ends in a draw.
- X2: The away team wins or the match ends in a draw.
- 12: Either the home or away team wins (no draw).
3. Over/Under Goals
- Over X.5: Betting that the total number of goals will be above a specified number (e.g., Over 2.5 means 3 or more goals).
- Under X.5: Betting that the total number of goals will be below a specified number (e.g., Under 2.5 means 2 or fewer goals).
4. Both Teams to Score (BTTS)
- GG (Yes): Both teams will score at least one goal each.
- NG (No): At least one team will not score.
5. Draw No Bet (DNB)
- A bet on either the home team or away team to win. If the match ends in a draw, your stake is refunded.
6. Handicap (HCP)
- 0:1 Handicap: The away team starts with a 1-goal lead. For a bet on the home team to win, they must win by 2 or more goals.
- -1, +1, etc.: Used to level the playing field between teams with different levels of strength.
7. Correct Score (CS)
- A bet on predicting the exact final score of the match (e.g., 1-0, 2-2, 3-1).
8. Half-Time/Full-Time (HT/FT)
- HH: Home team leads at halftime and at fulltime.
- HD: Home team leads at halftime but the match ends in a draw.
- AH, DA, etc.: Represents other combinations for first-half and full-time results.
9. Total Team Goals
- Betting on how many goals a specific team will score during the match (e.g., Home Team Over 1.5 goals means the home team must score at least 2 goals).
10. Odd/Even Total Goals
- Odd: The total number of goals scored is an odd number (e.g., 1, 3, 5).
- Even: The total number of goals scored is an even number (e.g., 0, 2, 4).
11. 1st Half/2nd Half Results
- 1H 1: The home team wins the first half.
- 1H X: The first half ends in a draw.
- 2H 2: The away team wins the second half.
12. Win Either Half
- WEH (Home): The home team wins at least one of the halves.
- WEH (Away): The away team wins at least one of the halves.
13. Clean Sheet
- Yes: A team keeps a clean sheet (does not concede any goals).
- No: The team concedes at least one goal.
14. Multi Bets and Combo Codes
- 1X & Over 2.5: The home team wins or the match ends in a draw, and there are more than 2.5 goals in the match.
- X2 & GG: The away team wins or the match ends in a draw, and both teams score.
15. Scorecast/Wincast
- Scorecast: Predicting the first goal scorer and the final score.
- Wincast: Predicting a player to score at any time and the match result.
16. Total Corners
- Over/Under Total Corners: Betting on the number of corners taken during the match (e.g., Over 9.5 corners).
17. Booking Points
- Over/Under Booking Points: Betting on the number of yellow/red cards issued in the match. Points are assigned (e.g., yellow card = 10 points, red card = 25 points).
Conclusion:
BetKing offers a wide array of betting options represented by these codes, which help simplify betting processes and cater to different bettor preferences. Understanding these codes is crucial for making informed decisions and placing successful bets.
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